Indoor Game

Barrière protecting certain games

An indoor game, first and last, a relationship of trust between a player and the casino, site or app he visits. That trust should be based on the networking of the rules, on the game as fun and on the desire to help all players avoid difficulties.

To prevent these risks, and for your customers to enjoy the game and to develop performance for their team within the group, Barrière goes above and beyond. The aim of life is to overcome, that customers only know its recommendations, but also our purpose is to stop a difficult game and support people who want, with the support of our team, especially trained to listen and advise give.

What is the game itself?

Game bias, self-right game, difficult game, self-right game,... there are many terms, but what exactly do these terms mean?

According to the 2015 "Book of Actions and Systematic Mindfulness", known as DSM-5, gaming is a self-righteous disease related to games. Specifically, it is the unsatisfying, continuous and strange practice of friendly games, which gives functional spread or significant clinical pain, which shows the following symptoms at least four of the three-month synthesis:

You have to play with more and more money to get the effect you want

Anxiety or surprise when trying to limit or stop the game

Attempts made, but without effect, to control, reduce or stop the game

Thinking often about friends' games (remembering previous experiences playing, solving an upcoming test or ways to get money to play)
Play often during the period of illness / illness (for example, feelings of love and confusion, anxiety, fear, desperation)

After losing money playing, they often go back to play another day to repay their income (to "pay back")

Telling a lie to keep the real truth under play mixes

Jeopardizing or losing love, an important job, study or professional opportunities because of the game

Relying on other people to get money and escape the financial situation resulting from a game.